stillhype.blogg.se

Xamarin mac app example
Xamarin mac app example








  1. XAMARIN MAC APP EXAMPLE INSTALL
  2. XAMARIN MAC APP EXAMPLE FOR ANDROID
  3. XAMARIN MAC APP EXAMPLE ANDROID

That said, we don't really do MVVM correctly in the first place. The plan is for the view models classes to inherit from UIViewController (at least where that makes sense), and we use partial classes to isolate the platform specific code into different files.

xamarin mac app example

We are starting now to work on some apps that are cross platform, and for those our current plan is to try to integrate WPF's MVVM pattern into our iOS code. As a result for that app we just used Apple's MVC pattern of having a view controller for each view, and the view controller is backed by a model which could be cross platform. Data Dashboard itself only supports iPad so all of our UI code was iPad specific.

XAMARIN MAC APP EXAMPLE ANDROID

We are still learning how best to apply MVVM across WPF and iOS (we don't currently support Android with this code base). The UI parts or totally different, but there's a lot of non-UI code in a large app. We got quite a bit of code reuse from C# code written for WPF/Silverlight. I am one of the lead developers for Data Dashboard for iPad, which is the first case study app mentioned in the announcement.

xamarin mac app example

When asked, adamkemp of Data Dashboard had this to say about the topic of code reuse, Some have even expressed interest in XAML even if it isn’t reusable across platforms because of rich support for styling and animations. They would rather have a XAML-based UI language, possibly based on Silverlight/Moonlight, that offers a “write-once, run-anywhere” experience. Rather than offering a cross-platform toolkit, Xamarin is encouraging developers to use native bindings to ensure the applications look right on each device.įor many developers, this has been a long time point of contention. While Xamarin.Mac will allow developers to share business logic between the various platforms, anything that touches the UI will need to be rewritten for the Mac. Xamarin also recommends developers use the most recent version of Xcode, currently 4.5.2. Xamarin.Mac is currently targeting MacOS X Lion and Moutain Lion. Xamarin.Mac also includes support for frameworks that MonoMac overlooked.

XAMARIN MAC APP EXAMPLE INSTALL

Users will not need to install Mono separately, which is a requirement for the Mac App Store and a convenience for everyone else. Most importantly, it creates fully self-contained applications. In addition to removing the LGPL licensing restrictions, Xamarin.Mac offers a few advantages over MonoMac. That’s because Xamarin.Mac is an extension to MonoMac. You may notice that MonoMac is missing from the above list. Part of what makes this attempt different is that it is a commercial offering, Xamarin has a financial stake in not allowing the bindings to become obsolete. Previous attempts include Cocoa Sharp, Monobjc, and NObjective. This isn’t the first someone tried to create C# bindings for OS X.

xamarin mac app example

XAMARIN MAC APP EXAMPLE FOR ANDROID

Xamarin, makers of the popular MonoTouch and Mono for Android platforms, have entered into the Mac App Store market with Xamarin.Mac.










Xamarin mac app example